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- //Bullets, Projectiles, Missiles, Flares (maximum 500 20 20 20)
- Ammo 400 10 0 5
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- //Tank, Jet, HelicopterGun, HelicopterRocket (range:1-9) (default 1,3,3,3)
- Aggression 7 7 7 7
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- Daytime
- //Nightime
- Crosshair
- //Artillery
- Bombers
- AltGun
- //AltCannon
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- /*** TANK (maximum 12) ***/
- //Object TANK
- //Delay 2500
- //ObjectInc
- //Delay 2500
- //ObjectInc
- //Delay 2500
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //North
- //South
- //East
- //West
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-
- /*** APC (maximum 4, soldiers 6) basic ***/
- Object APC1
- Delay 1840
- ObjectInc
- Delay 1850
- ObjectInc
- Delay 1860
- ObjectInc
- Delay 1870
- //North
- //South
- //East
- //West
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-
- /*** APC (maximum 4, soldiers 6) gun turret ***/
- Object APC2
- Delay 1910
- ObjectInc
- Delay 1930
- ObjectInc
- Delay 1950
- ObjectInc
- Delay 1970
- //North
- //South
- //East
- //West
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-
- /*** APC (maximum 4, soldiers 6) missile turret ***/
- //Object APC3
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //North
- //South
- //East
- //West
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-
- /*** JET (maximum 16) ***/
- //Object JET
- //ObjectInc
- //Delay 300
- //ObjectInc
- //Delay 500
- //ObjectInc
- //Delay 800
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //ObjectInc
- //North
- //South
- //East
- //West
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-
-
- /*** BOMBER (maximum 9) ***/
-
- /*** COBRA (maximum 12) ***/
- Object COBRA
- Delay 1800
- ObjectInc
- Delay 1800
- ObjectInc
- Delay 1800
- ObjectInc
- Delay 1800
- ObjectInc
- Delay 1800
- ObjectInc
- Delay 1800
-
- /*** CH53 (maximum 8, soldiers 6) ***/
- //Object CH53
- //ObjectInc
- //ObjectInc
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-
- /*** C130 (maximum 8, soldier 0-12) ***/
- Object C130
- Delay 200
- troops1 6
- troops2 6
- troops3 6
- troops4 6
- troops5 6
- //hdrop 2
- //mdrop 2
- //adrop 2
- //pdrop 2
- passes 5
- //North
- //South
- //East
- //West
-
- ObjectInc
- Delay 100
- //troops1 8
- //troops2 4
- hdrop 3
- mdrop 3
- adrop 3
- pdrop 3
- //passes 2
-
-
- //ObjectInc
- //Delay 400
- //troops1 6
- //passes 1
-
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- End
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